UX designer working at the intersection of productivity software and cultural history. I build interfaces that stay out of the way, then earn their place through quiet, useful detail.
Eight years of designing software that people use every day, often without noticing. That is the goal.
I came to design through archives. While cataloguing 19th-century letters for a university library, I kept thinking about how the interface shaped what researchers could find, and what they missed. That tension, between rich material and the thin window we give people to read it, still drives every project I take on.
Today I work mostly on productivity tools and cultural history platforms. The two share more than you'd expect. Both ask: how do you hold a lot of information without overwhelming the person sitting in front of it?
My process is plain. I sketch in Figma, prototype in code, and test with real people early. I care about typography, about footnotes that expand instead of disappearing, about timers that chime softly rather than buzz. The small things compound.
A small sample. Each piece below started with a specific problem and ended with a tool people use daily.
Good tools fade into use. The process below is how I get there, usually with a team and always with real people in the loop.